Unique Powers reminder

    

Opening

General idea: gain an early Major and alternate playing it with playing Softly beckon ever inward every reclaim cycle.

Growth

Turn 1

G2 bottom; G3 .

Play Gift of the untamed wild and Perils of the deepest island. Unlock left innate level 2 and right Innate level 1+2.

Turn 2

G2 top; G4 Major, prioritise cost <= 4 and with at least one of or , forget from discard (Perils of the deepest island is recommended if cost > 3).

Play Softly beckon ever inward and Swallowed by the wilderness.

Optionally, if the Major is good and costs 2 or 3, it can be played instead of Softly beckon ever inward.

Turn 3

Reclaim; G4 Major if needing to replace, otherwise Minor to threshold.

Play Major and Gift of the untamed wild.

Turn 4

G2 bottom; G3 /.

Play Softly beckon ever inward and Swallowed by the wilderness. Unlock left or right innate level 2.

Turn 5

Reclaim; G3.

Play 2 so as to keep cards to threshold the Major next turn, if possible. Softly beckon ever inward and Gift of the untamed wild is a good option, unlocking left innate level 3 if picked with G3.

Turn 6

G2 bottom; G4 Minor if < 5 owned cards, else G3.

Play Major and 2 more.

Turn 7

Reclaim; G4 Minor.

Play 3.

Turn 8 onwards

G2 top; G3.

Play 3.

Keep selecting G1+G3 if needing to reclaim, otherwise G2+G3 taking presence from top.

Stats

Turn Growths Owned cards Cards in hand CE
1 2, 3 4 4 3
2 2, 4 4 3 5
3 1, 4 5/4 5/4 8
4 2, 3 5/4 3/2 12
5 1, 3 5/4 5/4 17
6 2, 4/3 5 3 19/21
7 1, 4 6 6 22/24
8 2, 3 6 3 26/28

Pro and cons

Pros:

  • Able to play low-cost Majors while still reaching 3 CP
  • Able to threshold even off-element Majors with some luck from Minor draws thanks to 3 CP
  • Still capable of occasionally activating level 3 of left innate.

Cons:

  • Cannot play high-cost Majors, thus having a hard time if getting draws with many costly cards
  • Forced to forget one of Lure’s uniques early
  • Not a lot of room for Energy losses, especially if needing to redraw the Major.

Variant: (Full) top track

This has the same 3 turns as the previous opening, but keeps taking presence from the top track after that. It is best suited when one or more of the following applies:

  1. You don’t care about hitting the Major’s threshold, or you can do it at 2 CP.
  2. You want to play the Major and Softly beckon ever inward every turn.
  3. You want to play multiple Majors, perhaps even in the same turn if affordable.

Growth

Turn 1, 2 and 3

Same as above, but take G3 on turn 3 if not replacing Major.

Turn 4

G2 top; G3 .

Play Softly beckon ever inward and Swallowed by the wilderness. Unlock left innate level 3.

Turn 5

Reclaim; G3.

Play 2, preferably include Gift of the untamed wild.

Turn 6

G2 top; G4 for second Major (forgetting Gift of the untamed wild).

Play 2.

Turn 7

Reclaim; G4 if previous Major is bad and DID NOT redraw on turn 3, else G3.

Play 2.

Turn 8 onwards

G3 + either G1 if needed, or G2 taking presence from the top track.

Stats

Turn Growths Owned cards Cards in hand CE
1 2, 3 4 4 3
2 2, 4 4 3 5
3 1, 3/4 4/4 4 10/8
4 2, 3 4 2 14/12
5 1, 3 4 4 19/17
6 2, 4 4 3 22/20
7 1, 3/4 4/4 4 28/26

Pro and cons

Pros:

  • Sees many Majors, reducing impact of bad draws.
  • Able to play multiple Majors
    • In the late game can even on the same turn, or alternate high-cost and mid-cost across two turns.
  • Still capable of occasionally activating level 3 of left innate.
  • If not needing to redraw Majors, has Energy to spare for Events.

Cons:

  • Stuck at 2 CP for the whole game
  • Forced to forget uniques due to lack of Minor gains