[Thunderspeaker] Opening: Top track (Minor or Mixed Powers)
This opening trade early game power for better scaling. This is typically useful against slower Adversaries, most notably England.
Unique Powers reminder
Opening
Growth
Turn 1
G2 top.
Play Sudden ambush or Voice of thunder.
Turn 2
G2 top.
Play Words of Warning.
Turn 3
G3 bottom.
Play Voice of thunder/Sudden ambush and Manifestation.
Turn 4
Reclaim, gain 2 Minors.
Play 2.
Turn 5
G2 bottom.
Play 3.
Turn 6
Reclaim, gain 2 Minors.
Play 3.
Turn 7
G3 bottom.
Play 3.
Turn 8
G2 bottom.
Play 4.
Remarks
On either or both Reclaim turns (turn 4 and 6), you can gain one Major (do not gain a second Major, even if the first one is bad, in order not to give up a card play later on). It’s recommended to gain the Major first, then gaining a Minor keeping the Major’s threshold in mind (if feasible). It’s best to forget Sudden Ambush, as it’s of limited use against England, doesn’t have , and costs too much to be used alongside Manifestation and a Major.
On turn 8 G3 top can be selected if needing Energy, delaying 4 CP to turn 10.
The 3rd Energy can be unlocked on turn 3 by selecting G2 top+bottom. This will give less energy on turn 3, 4, 5, even out on turn 6, and give more Energy from turn 7 onwards. This is generally less effective, as Energy in the mid game is usually a bigger problem than in the late game.
Stats
Turn | Growth | Owned cards | Cards in hand | CE | Ele+CP |
---|---|---|---|---|---|
1 | 2 | 4 | 4 | 2 | 1 |
2 | 2 | 4 | 3 | 4 | 1 |
3 | 3 | 4 | 2 | 10 | 2 |
4 | 1 | 6 | 6 | 12 | 2 |
5 | 2 | 6 | 4 | 14 | 3 |
6 | 1 | 8 | 8 | 16 | 3 |
7 | 3 | 8 | 6 | 22 | 3 |
8 | 2 | 8 | 4 | 24 | 4 |
Pro and cons
Pros:
- Good Energy while still placing double presence often.
- Unlock right Innate from turn 2 onwards.
- 4 unlock on turn 5.
- 4 unlock on turn 5.
Cons:
- Very weak turn 1 and fairly weak turn 2.
- Very late Reclaim 1 unlock.
- 3 CP only from turn 5 (which is average), but no option to unlock before that.
Variant: Early 3CP (Minors/Mixed)
This variant trades getting to 3 CP earlier for fewer unlocks of Lead the furious assault (skipping in on turn 2 and possibly turn 3 as well).
Turn 1
G2 top.
Play Sudden ambush or Voice of thunder.
Turn 2
G3 bottom.
Play Words of Warning.
Turn 3
G2 bottom.
Play Manifestation and Voice of thunder / Sudden ambush.
Turn 4
Reclaim, gain 2 Minors.
Play 3.
Turn 5
G2 top.
Play 3.
Turn 6+
Same as above.
Remarks
Reclaim 1 can be unlocked on turn 5, if you want to unlock 4 CP on turn 7. This is usually not worth delaying 4 until turn 7 (instead of turn 5), but it’s sometimes useful.
Stats
Turn | Growth | Owned cards | Cards in hand | CE | Ele+CP |
---|---|---|---|---|---|
1 | 2 | 4 | 4 | 2 | 1 |
2 | 3 | 4 | 3 | 8 | 2 |
3 | 2 | 4 | 2 | 10 | 3 |
4 | 1 | 6 | 6 | 12 | 3 |
5 | 2 | 6 | 3 | 14 | 3 |
Turn 6+ are the same as above.