[Heart of the Wildfire] Opening: Early Major
The idea of this opening is to replace the over-costed Flash-fires as soon as possible with a Major, and relying on the energy from G3 to be able to play it. Early Majors are often a gamble, but they can give Wildfire a (slim) fighting chance against damage-resilient adversaries, most notably England.
Unique Powers reminder
Opening
Growth
Turn 1
G2 bottom, gain Major, forget Flash-fires.
Play Threatening flames.
Turn 2
G3 top.
Play the Major or Asphyxiating smoke.
Turn 3
G2 bottom, gain Minor or replace Major.
Play Flame’s fury and possibly the remaining Power.
Turn 4
Reclaim, gain Minor.
Play 2.
Turn 5
G3 bottom.
Play 3.
Remarks
G3 can be used in turn 3 if playing the Major in turn 2/3 and planning on playing it in turn 4.
Stats
Turn | Growth | Owned cards | Cards in hand | CE | Ele+CP |
---|---|---|---|---|---|
1 | 2 | 4 | 4 | 0 | 1 |
2 | 3 | 4 | 3 | 4 | 1 |
3 | 2 | 5/4 | 2 | 4 | 2 |
4 | 1 | 6/5 | 6/5 | 5 | 2 |
5 | 3 | 6/5 | 4/3 | 9 | 3 |