What kind of resources can I find here?

All kinds! ...Well, sort of. I will collect and add links to resources that focus on discussing, explaining and teaching the game. However, you will not find anything involving buying/selling (including official crowdfunding of new expansions, 3rd party merchandise, etc), nor anything about related products (e.g. video game adaptations or similar boardgames).

Can I contribute?

Sure! Go ahead and open a pull request here (you'll need a GitHub account). I will review it and decide whether to merge it or not. If you instead just want to provide some suggestions, feel free to contact me following the links you can find at the bottom of every page.

Why should you listen to my guides?

No reason in particular! I am a level 6 true solo player (difficulty 8-11, 1 Spirit) like many others out there. I don't play at impressive difficulties like double 6 Adversaries, I don't usually play multiple Spirits at once, and I don't generally have exceptional win rates. I just like to analyse, theorycraft and learn how to improve, so I started taking notes and I thought that I could share them with other people. Some of the guides are more tentative, some other are more established (see the legend here), but all of them are subject to change as I gain more experience with the Spirit -- you never stop learning! Hopefully you'll find at least some of them useful :)

Who are these guides for?

As I said above, this website is more similar to sharing my notes than to explicitly teach other players (e.g. by providing basic advice like "stop the Invaders cycle early"). As a result, I think the people that are going to get the most out of it are medium-high difficulty players that want some pointers about what works for a Spirit, and start from there to find what strategy works best for them. With that being said, everyone is welcome here, and I might decide to add a "Beginner tips" section in the future if that's going to be useful!

Should I follow your guides to a T?

Absolutely not! Nor any guide, in my opinion. These are just my thoughts, and might not align with your way of thinking or playing the game. Even when they do, every game is different, and adaptability is a necessary skill in a complex game like Spirit Island. In my openings I will write suggestions for the early and mid game (5-6 turns) and sometimes more, but ultimately the guide is there to show the direction of the strategy, and provide some statistics to help analyze it in a more objective fashion. You should rarely follow exactly what's written!

Which Spirits should I expect to find guides for?

Eventually, all of them! By this I don't mean that I'll necessarily write a guide for every Spirit, but I aim to include valuable external resources as well, both for Spirits that I play and for the ones I don't.

If you're interested in what Spirits I plan to write guides for, here's a tier list according to how much I enjoy each Spirit. Higher-ranking Spirits are more likely to receive a guide, but... you never know :D


I have another question

Great! Please go ahead and send me a message using the links in the footer below :D